Designing for the screen comes with it's own set of limiting rules, mostly limited by the capabilities of the code or the physical attributes of the screen itself. This has let much of the design for the screen to end up being "streamlined shapes, a rejection of ornaments, an appeal to minimalism, to functionalism." It is an easy task to design on the screen, within the screen, imagining everything as flat. But the internet is anything but flat. A screen is nothing but a frame. It's a border, but one that we can, and must, cross.
In an interactive environment, time is something that is lost. This, also, is something of a disconnect, as the idea of temporal experiences dictate the rest of our lives.