Showing posts with label reading. Show all posts
Showing posts with label reading. Show all posts

March 11, 2010

Modern Hieroglyphs


This article brought up several interesting points about the use and function of icons, while cleverly incorporating them into the actual text. This was pretty cool, since it only made the point of the article even stronger, showing how easy it is to substitute words with icons, but retaining the message.
Reduction and consistency are the basis of the Neurath's pictograms, and are important rules that all (successful) icons need to conform to. But while western culture finds Neurath's icons to be easily understood, they rely heavily on the viewers being educated on the icons beforehand and also rely on contrast with the icons they are placed with. The man icon can stand for many different things, not just the toilet, when placed next to a water fountain, or in an elevator, or sitting down.
My favorite part of this article was at the end, when icons from another culture were compared to their writing system, and then attempted to translate to a "western" meaning. The ideographs created for the Japanese airport might not seem as clear to a foreigner, but when explained, it is immediately understood as a car rental, or hotel information icon.
It also brings up the interesting point that just as much as we may try to convince ourselves that icons are always clear, they are not. It is the same for English and the Latin alphabet. For something that is prided for being so rational, there are so many irregularities that there's never one way of reading (or pronouncing) things! Very interesting food for thought.

February 19, 2010

Reading: Generate and Cull

"Generate and cull" is good process not just for design, but for life in general. Iterate, iterate, iterate! Each time you work through a problem, you're going to learn something new in the process. So, when working with our icons, producing a lot of versions in a short amount of time allows us to assess what is working and what is not, and make improved iterations from the best qualities. While culling, we might even decide that certain icons are not working at all, and weed them out to help improve the set as a whole.

February 6, 2010

Design Process

This article helps a lot with the designing process, really breaking it down piece by piece. While the importance of process is constantly emphasized in studio, Meggs articulates each part of the process really well, which only further helps understand the significance of it all.

In relation to the project we are currently working on, the step on information gathering seemed to really pop out at me. While working on our Change One Thing project, collecting information on the topic that we chose is imperative to the outcome of the poster. The article mentioned that as a designer works on an assignment, they made need to look up more information than what they gathered at the beginning. This is a big part of trial-and-error--if you continue in the same direction without the proper information, then you're going to get stuck in a rut as your idea hits a dead end and become stagnant. This kind of happened to me earlier, and looking up more stuff about my topic, urban gardening, really helped me gather more ideas. I'll continue to look back on this reading as a template for the creative process.